12/13/2023 0 Comments Rpg maker vx ace enemies![]() If you use the following for Tattle's damage formula it will store the enemy's ID (as seen in the database) in variable #1 (in this example). Then you could check/use that variable in a common event, since common events attached to skills run after the damage formula is evaluated.The Holy Sword weapon does not target enemies, you are experiencing a bug that can happen with many skills or attack (You can only actually target one enemy with an attack, you cannot select anything else.) If anyone experiences this bug the best thing I have found to do is to close the window and reboot the game, that one is currently out of my hands. The resist ring prevents Silence and Rage, not sleep. If you are getting Silence then I must have set up the ring incorrectly (I set it with State Rate Silence and Rage X 0.) If anyone else has this issue, let me know. Edit: Confirmed that this ring does in fact work. The last warp crystal is New Game Plus, so of course you would start with all your stuff, otherwise you might as well just start the game over again. I was debating myself as to whether to have a massive healing spell or not, thought it might make the game to easy. If you are at level 25 I found the game on normal to be quite easy, but there is an easier mode in the difficulty selection mode. I'm not sure if this will work, but you might be able to change the numbers on those to be lower.Īlso, if you go to the data folder you can find a file called difficulties. You can also add or remove difficulties too perhaps. (I'm able to do it because I have the file before it was exported, but I'm not sure how changing these numbers will effect the game after exportation.) 100 is normal, anything higher than 100 is more difficult, anything less than 100 is less difficult. You can also change it to so you get more gold and experience points (make the numbers really high.) This file can be opened with Notepad. Thank you for taking time to play my game and to write some feedback to me.Ĭurrently playing on normal, and it is extremely difficult. I reckon your idea of normal equals hard for the average player. Bosses are especially unforgiving, and it's difficult to gauge their strength using local random encounters because they tend to be way more difficult than the local random encounters. The first boss for example rekt me easy within 3 turns. Had to grind till I got regen, and even then it was way harder than you'd expect from the first boss in the game. Couldnt even imagine fighting the second boss without the bonus equipment and ice 2. Even with those, I died a few times because he has group magic and can sometimes oneshot people. Now I'm stuck fighting the 3rd boss without the carry, and I'm not looking forward to it. Story is minimalistic and vulgar, with a bizarre central plot.
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